Nov 15, 2018  
2018 - 2019 Catalog 
    
2018 - 2019 Catalog
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ADOT 161 - Modeling and Texturing for 3D Animation and Games

3 lecture hours, no lab hours, 3 credit hours
Hands-on basic approach in the use of hardware and software involved in 3- dimensional modeling for game production and simulation. Processes and products are designed to teach students use of high demand software for the gaming industry.



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